Personalisasi Gamifikasi Pembelajaran Transformasi Pendidikan Pemrograman Berbasis Mobile dengan Pendekatan MBTI

Authors

  • Tri Puspa Rinjeni Universitas Pembangunan Nasional Veteran Jawa Timur
  • Virdha Rahma Aulia Universitas Pembangunan Nasional Veteran Jawa Timur
  • Rafika Rahmawati Universitas Pembangunan Nasional Veteran Jawa Timur
  • Tri Luhur Indayanti Sugata Universitas Pembangunan Nasional Veteran Jawa Timur
  • Iqbal Ramadhani Mukhlis Universitas Pembangunan Nasional Veteran Jawa Timur
  • Prasasti Karunia Farista Ananto Universitas Pembangunan Nasional Veteran Jawa Timur

DOI:

https://doi.org/10.58794/jekin.v4i3.1076

Keywords:

Gamifikasi, MBTI, e-learning, User Centered Design

Abstract

Penelitian ini mengeksplorasi potensi gamifikasi personalisasi dalam mengatasi tantangan keterlibatan dan motivasi dalam pendidikan pemrograman. Dengan memanfaatkan kerangka Myers-Briggs Type Indicator (MBTI), elemen gamifikasi seperti leaderboard, badges, dan progress bar disesuaikan dengan preferensi individu mahasiswa untuk menciptakan pengalaman belajar yang lebih menarik. Penelitian ini menggunakan pendekatan User-Centered Design (UCD) yang mengacu pada prinsip ISO 9241-210 untuk mengembangkan prototipe antarmuka UI high-fidelity. Evaluasi heuristik dilakukan oleh pakar untuk menilai kegunaan dan efektivitas desain. Temuan utama penelitian ini menyoroti bahwa elemen gamifikasi yang disesuaikan dengan preferensi MBTI dapat memenuhi kebutuhan pembelajar yang beragam dan meningkatkan interaksi dengan platform. Penelitian ini menunjukkan potensi gamifikasi berbasis MBTI sebagai strategi inovatif untuk pendidikan personalisasi. Penelitian lanjutan akan berfokus pada implementasi platform menjadi sistem fungsional serta pengembangan fitur untuk basis pengguna yang lebih luas.

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Published

2024-12-23

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